Scatter Object Modifier
Maxwell Scatter allows you to easily distribute trees, stones, or entourage elements throughout your form•Z project. With
Scatter is a parametric object modifier, which means that it simply 'grows' on your an existing form•Z base object, such as a terrain model (or other object).
The general workflow for setting up Scatter through the plugin is outlined below. See sections that follow for details on each step.
Workflow
- Create MXS: An MXS is needed to scatter (not Scatter places MXS references. ot necessary if you have already built or purchased a collection of MXS entourage).
- Define Scattering Parameters. Set up density, random scaling, and random rotation in a Scatter Definition. Scatter Definitions are created in the project's Object Modifier Library.
- Apply. Any number of Scatter Definitions may be applied to a base object, such as a terrain model, via the objects Maxwell Attributes.
- Render. Scattered objects are generated at render time.
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