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Scatter Object Modifier

Maxwell Scatter allows you to easily distribute trees, stones, or entourage elements throughout your form•Z project. With

Scatter is a parametric object modifier, which means that it simply 'grows' on your an existing form•Z base object, such as a terrain model (or other object).

The general workflow for setting up Scatter through the plugin is outlined below. See sections that follow for details on each step.

Workflow
  1. Create MXS: An MXS is needed to scatter (not Scatter places MXS references. ot necessary if you have already built or purchased a collection of MXS entourage).
  2. Define Scattering Parameters. Set up density, random scaling, and random rotation in a Scatter Definition. Scatter Definitions are created in the project's Object Modifier Library.
  3. Apply. Any number of Scatter Definitions may be applied to a base object, such as a terrain model, via the objects Maxwell Attributes.
  4. Render. Scattered objects are generated at render time.

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