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Shaded ParameterMXM Mapping
ColorBase BSDF Reflectance 0° (attenuated); BSDF Reflectance 90° 255, 255, 255
Ambient FactorAttenuates Color and Specular Color (not applied to bitmaps; use map adjustment controls)
Diffuse FactorAttenuates Color and Specular Color (not applied to bitmaps; use map adjustment controls)
Specular FactorTop Coat Layer Opacity/Mask (Layer is additive)
Specular RoughnessTop Coat Layer BSDF roughness
Specular ColorTop Coat Layer BSDF Reflectance 0° & Layer 1 BSDF Reflectance 90°
TransparencyTop Coat and Base Layer Opacity/Mask multiplier

Realistic Match

Similar to Closest Match, by yields materials that will appear to be more naturalistic, and will generally clear noise faster and should not exhibit artifacts.

This material should generally be preferred over Closest Match.

Matte

Dead flat or matte appearance. A shortcut to setting Specular Roughnessto zero; useful in existing projects where the specularity needs to remain as-is for other renderers.

Industrial Coating

Yields a baked enamel-type finish. Specular Roughness values result in materials like car paint; higher values resemble a powder-coated finish.

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Shaded ParameterMXM Mapping
ColorBase BSDF Reflectance 0° (attenuated); Base BSDF Reflectance 90° (full color)
Ambient FactorAttenuates Color (not applied to bitmaps; use map adjustment controls)
Diffuse FactorAttenuates Color (not applied to bitmaps; use map adjustment controls)
Specular FactorNot Used
Specular RoughnessBase Layer BSDF roughness
Specular ColorNot Used
TransparencyTop Coat and Base Layer Opacity/Mask multiplier

 

Anodized

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Aluminum

Results in a multi-layer anodized surface. The lowed the Specular Roughness, the "shinier" the material.

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