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  • Threads: How many threads will be spawned by Fire. Setting this to zero will cause Fire to auto-detect and render using all available CPU resources.

    Info

    0 is recommended for machines with two cores or fewer. For systems with four or more cores, [(number of physical cores - 1] ) is recommended for the best balance between interface responsiveness and rendering speed. 0 is recommended for machines with two cores or fewer.

  • Time: Time is the maximum time Maxwell will render before stopping, in seconds.
  • Sampling Level: Rendering will also stop if it reaches the specified Sampling Level (if it is unable to reach the specified SL before the Time has been met).
  • Viewport Dims:
    • Scalable: When the Fire palette is resized, the display image will expand to fit the palette. (The Fire image buffer will be resampled to the size of the Fire palette.)
    • Fixed 1:1: The image displayed in the Fire palette will have the same pixel dimensions (horizontal and vertical) as the Fire image buffer maximum resolution setting.
    • Fixed 2:1: The image displayed in the Fire palette will have 2x pixel dimensions (horizontal and vertical) as the Fire image buffer maximum resolution setting.
  • Resolution: The maximum number of pixels (horizontal or vertical) for the Fire image buffer.

    Info

    For systems not licensed with Maxwell Render Suite, resolution is limited to 720 pixels.

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