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PHYSICALLY CORRECTUNBIASEDMAXWELL FIRE- Fast Interactive Rendering
- Preview scene changes in seconds
- Improved FIRE voxelization
- Integrated in plug-ins and Maxwell Studio
MULTILIGHT™- Fast GPU-driven Multilight
- Adjust in real time emitter intensity and color, Sky and HDRIs.
- Keyframe animated intensities and colors
- Adjustments can be made during or/and after the render is finished.
ADVANCED PHYSICAL SKY SYSTEM- Customizable Sun Radius
- Aerosols
- Presets
- Real-life parameters
- Sky to HDRI conversion
MultiLight™ controllable
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- HDR
HDRI/MXI ENVIRONMENT SYSTEM- Multi-channel control
- MultiLight™ Multilight controllable
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ADVANCED ILLUMINATION SYSTEM- Color + Luminance emitters
- Temperature emitters (Kelvin)
- HDR/ MXI emitters
- Luminary pre-sets
- Real-life units
- IES and EULUMDAT support
- Image projectors
- Blockable emitters
Multilight™ controllable
INSTANCINGREAL 3D IMPROVED MOTION BLURRESUME RENDERPROGRESSIVE RENDERING- Start the compositing while the render is in progress
ON-THE-FLY BOOLEANS
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RENDER CHANNELS- Alpha, Z-buffer, Shadows,
- Object ID, Material ID, Roughness, Fresnel,
- Motion Vector, Normals, Position
- Custom Alpha channel per object
- Added UV and Deep channel
COLOR SPACES- sRGB, Adobe98, Apple, PAL, NTSC
RENDER LAYERS- 8/16/32 BITS OUTPUT
- PNG, TGA, JPG, TIFF, JPG2000, MXI, HDR,
EXR, BMP
PROCEDURAL OBJECTS GENERATED ON-THE-FLY- Maxwell Volumetric
- Constant, Noise and Particle-driven fields
- Pixar Open SubDivision
- Maxwell Grass
- Maxwell Sea
- Maxwell Scatter
- Particle Mesher
REFERENCED OBJECT LOADED ON-THE-FLY- Alembic referenced objects
- MXS referenced objects
TIGHT COMPATIBILITY WITH REALFLOW
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