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  • The Bitmap section 
  • The Procedurals section 
  • The Projection properties
  • The Image properties

 

The Bitmap Section

This area gives you access to load a texture file from disk in any of the bitmap format supported (Png, Tga, Jpg, Tiff, Exr, Hdr, Jpg2000, Bmp). 

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  • Load texture: To choose a texture, click on the Load button or drag & drop a texture from any Explorer or desktop window into the main frame. You can drag & drop multiple textures at once. The textures will become available for selecting in the dropdown menu.
  • Unload texture: Select a previously loaded texture from the dropdown menu and click the Unload button to remove it from the scene. This will free up some memory.
  • Full View: View a texture in full size. You can also use the image control sliders in the full view window, although the texture will not update in real time. It will update after you have made a change.
  • Switch Display Size: Switch the thumbnail texture view to a small or a large preview for easier viewing of texture changes.

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The Procedurals Section

This area gives allows you to create and adjust Procedural procedural textures and arrange them in the procedurals stack. When a Procedural procedural texture is selected, its Parameters parameters panel pops up at the margin of the Texture Picker.   You can apply several procedurals producing an stack that is which are evaluated from bottom to top (just like the Photoshop layers). Procedurals are useful because they are fully customizable and present infinite detail independent to the resolution, but they are a bit slower to render than compared to bitmaps. This is why Maxwell offers the option to bake any procedural to a bimap file to be used instead. 

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  • New: Creates a new procedural from the list of supported procedurals. 
  • Remove: Removes the selected procedural from the stack.
  • Arrows Up and Down: Moves the selected procedural up and down in the stack. The procedurals are evaluated from bottom to top (just like the Photoshop layers) so this allows you to control their order to get the desired look.
  • Save to disk: Allows you to bake the selected procedural to a bitmap file at the given image resolution and replaces the procedural by its corresponding baked bitmap version is if you want to. 

 

Projection Properties

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