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  • PHYSICALLY CORRECT
  • UNBIASED
  • MAXWELL FIRE
    • Fast Interactive Rendering
    • Preview scene changes in seconds
    • Improved FIRE voxelization
    • Integrated in plug-ins and Maxwell Studio
  • MULTILIGHT™
    • Fast GPU-driven Multilight
    • Adjust in real time emitter intensity and color, Sky and HDRIs.
    • Keyframe animated intensities and colors
    • Adjustments can be made during or/and after the render is finished.
  • ADVANCED PHYSICAL SKY SYSTEM
    • Customizable Sun Radius
    • Aerosols
    • Presets
    • Real-life parameters
    • Sky to HDRI conversion
    • MultiLight™ controllable

  • HDRI/MXI ENVIRONMENT SYSTEM
    • Multi-channel control
    • Multilight controllable
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  • ADVANCED ILLUMINATION SYSTEM
    • Color + Luminance emitters
    • Temperature emitters (Kelvin)
    • HDR/ MXI emitters
    • Luminary pre-sets
    • Real-life units
    • IES and EULUMDAT support
    • Image projectors
    • Blockable emitters
    • Multilight™ controllable

  • INSTANCING
  • REAL 3D IMPROVED MOTION BLUR
  • ON-THE-FLY BOOLEANS
  • RESUME RENDER
  • PROGRESSIVE RENDERING
    • Start the compositing while the render is in progress
    ON-THE-FLY BOOLEANS


  • RENDER CHANNELS
    • Alpha, Z-buffer, Shadows
    • Object ID, Material ID, Roughness, Fresnel
    • Custom Alpha channel per object
    • Motion Vector, Normals, Position
    • Added UV and Deep channel
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  • COLOR SPACES
    • sRGB, Adobe98, Apple, PAL, NTSC

  • RENDER LAYERS
    • 8/16/32 BITS OUTPUT
    • PNG, TGA, JPG, TIFF, JPG2000, MXI, HDR,
      EXR, BMP

  • PROCEDURAL OBJECTS GENERATED ON-THE-FLY
    • Maxwell Volumetric
      • Constant, Noise and Particle-driven fields
    • Pixar Open SubDivision
    • Maxwell Grass
    • Maxwell Sea
    • Maxwell Scatter
    • Particle Mesher

  • REFERENCED OBJECT LOADED ON-THE-FLY
    • Alembic referenced objects
    • MXS referenced objects

  • TIGHT COMPATIBILITY WITH REALFLOW

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