...
This window may be opened or closed using the Maxwell Fire menu item or toolbar button:
Info |
---|
The implementation of Maxwell Fire in the plugin serves two main purposes, depending on the plugin version in question: In the Standalone pluginMaxwell Fire is both used for scene setup, and for rendering of final images. When the Standalone plugin is licensed, you can choose whether Maxwell Fire uses its Draft or Production render engine. Actual output resolution and the render engine used are set in the Maxwell Fire Settings window. Finished images are saved using the Save Image button in the Maxwell Fire window toolbar. In the Render Suite pluginWhile Maxwell Fire can be used to render final images, its primary purpose is to provide real-time feedback during scene setup. It is assumed that an MXS file will subsequently be written, and rendered in Maxwell Render. |
...
Button | Free/Demo License | Commercial License | Function | Shortcut Key | |||||
---|---|---|---|---|---|---|---|---|---|
Actual Size/Fit to Window | This button toggles the Maxwell Fire image display between showing the rendered image at its actual size, and fitting it to the current size of the display area of the window. When the window is focused, its function may be executed by hitting A on your keyboard. | A | Full Screen/Window | This button, which only appears in a licensed plugin, is used to toggle the display between its full screen and windows modes. When the window is focused, its function may be executed by hitting F on your keyboard. | F | ||||
Maxwell Links | This shows and hides the Maxwell Links panel, which contains useful shortcuts to information on using the plugin (i.e. help, tutorials, etc). When the window is focused, its function may be executed by hitting L on your keyboard. | L | |||||||
HUD | This button toggles the visibility of the Maxwell Fire window’s upper and lower heads up display panels. When the window is focused, its function may be executed by hitting H on your keyboard. | H |
...
The engine will resume rendering once the error is corrected, though in some cases, it may be necessary to re-export the data. To do this, click the Re-export Scene button.
...
Maxwell Fire Settings
Clicking the Settings (gear) button pops up the Engine Settings window:
These settings roughly correspond to the similar settings found in Maxwell Render:
Parameter | Free/Demo License | Commercial License | Function |
---|---|---|---|
SL | Sets the sampling level at which rendering will be stopped. | ||
Threads | Sets the number of threads which will be used by the render engine, where zero means auto-detect. | ||
Max. Res. Resolution | 800 x 800 px | 1920 x 1080 px | Sets the actual size of the largest dimension of the rendered image. The aspect ratio of the output is determined by the aspect ratio of the Output Resolution of the currently-rendering camera. |
Extensions | Globally enables & disables render-time effects such as Maxwell Grass, Sea, and Volumetric. | ||
Engine | Allows you to specify whether rendering be done using Maxwell Render's Draft or Production render engine. While both engines are entirely unbiased, and will eventually converge to produce the same image, they use very different calculation strategies, which are suited to very different purposes. |
...
The determination of whether to use cached data, or to perform a full export, is made using the MXS Cache Policy option.
Warning |
---|
Note that extensions such as Maxwell Grass, Sea, and Volumetric can consume a great deal of memory, depending on how they are set up. |
General Notes
Following are some things to keep in mind when using Maxwell Fire.
...