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  • Opacity - to control the overall opacity of the object
  • Back culling - to hide back facing polygons from the camera
  • Hidden from... - which can hide the object itself from the camera, and/or its influence in the scenes GI and lighting
  • Boolean - lets you designate the object as a "cutting object" to hide parts of other objects. Similar to Z-clip camera planes but independent of the camera. More information in the Render booleans page. 
  • Exclusive emitters - lets you specify an emitter that will only affect this object and nothing else in the scene. More information in the Blockable emitters page. 

Opacity

This object parameter lets you control the objects overall opacity, with a 0-100% range. It can be very useful for illustrative renders - for example to show individual gears inside a watch, while still showing a hint of the cover. If you are using a plugin, this value can also be animated to create interesting reveal animations.

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