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- Type: Select Standard, Pinhole, Fisheye, Spherical, or Cylindrical lens. See Camera Lenses.
Simulens...: Click to create realistic lens diffraction effects (glare). See SimuLens.
Note In most cases, you will NOT want to select the checkbox next to the three Simulens settings described above. Doing so adds unnecessary processing time to each sampling level update, and increases RAM usage during rendering. Instead, wait until the render has reached an acceptable SL for viewing the Simulens effect, stop the render, apply a Simulens effect to give you an idea of its influence, then disable Simulens again and resume the render. For adding Simulens effects to a range of MXI files after the render is completed, use File>MXI Batch Processing.
- Shift Lens: Adjusting the y-shift (rise) is useful in architectural rendering to eliminate converging parallels in tall buildings, approximating a two-point perspective. See Shift Lens.
- Horizontal: Specifies the horizontal shift of the film plane relative to the lens, as a signed percentage (-100% to 100%).
Vertical: Specifies the vertical shift of the film plane relative to the lens, as a signed percentage (-100% to 100%).
Info Shift lens does not tilt or swing the film plane.
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