Center |
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The bottle in the middle is only lit by the emitter at the back |
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Center | ||||||||
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A quick look to the usage of Blockable Emitters |
Setting it up
To exclude emitters from affecting an object, find the Blocked Emitters list on the objects attributes panel, .
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Center |
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Excluding two emitters Right and Left from affecting an object |
Warning | ||
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When an emitter is excluded to affect certain object, what is excluded is the direct contribution from that emitter, but its indirect illumination bounced on other surfaces will still affect the object, as once bounced it can not be attributed to any particular source. |
Note |
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In order to unify the look of this documentation, the screenshots in this chapter were taken from the Studio interface, so they may have a slightly different look or position in other 3D platforms. |