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Warning | ||
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Keep in mind that the cutting, just like the Z-clipping, will preserve the original lighting of the scene, so if you want to see the inside of a closed object make sure you introduce emitters inside. |
Center | ||||||||
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Render booleans in action |
Note |
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In order to unify the look of this documentation, the screenshots in this chapter were taken from the Studio interface, so they may have a slightly different look or position in other 3D platforms. |
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