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Maxwell related object settings are the following:

  • Opacity: specifies the opacity of the object.
  • Object ID: specifies the color to identify the object.
  • Backface Material: allows you to map a separate material to the reverse face of a polygons of the object. Read more...
  • Blocked Emitters: specifies the list of lights and emitters which are not lit the object in the render. The plug-in translates Houdini’s light linking setup as blocked emitters.
  • Recalculate Normals: calculates normal vectors for each face when the geometry is translated to Maxwell Render. When this flag is turned off then the plug-in tries to find and use the normal point attribute associated with the geometry. When no normal point attribute is set, gives a warning and recalculates the normals.
  • Smoothing: this flag can be set when recalculate normals is turned on. Smoothing means that point normals will be calculated to the geometry instead of face normals which guarantees continuous surface in the render. Smoothing is turned on by default.
  • Hidden From Camera: specifies the visibility of the object.
  • Hidden From Reflections/Refractions: reflected or refracted objects are hidden.
  • Hidden From Global Illumination: the object will render but will not affect lighting.
  • Hidden From Z-clip Planes: if this option is selected, the object won't be cut by Z-clip planes.
  • Custom Alpha: defines the name of custom alpha channels associated with this object. Read more...

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