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System Settings...

Settings defined at this level are system-level-- they will affect all open projects. They are automatically saved when form•Z is closed, an restored when form•Z is reopened.

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  • Output Paths
    • Convert Whitespace To: [spaces, underscores, dashes] Controls how spaces are treated in automatically generated filenames. For workflows that involve In a workflow that involves remote servers, you may wish to select ‘underscores’ or ‘dashes,’ for maximum file system compatibility.
  • Material Preview
    • Time: Time is the maximum time the material preview will render before stopping, in seconds.
    • Sampling Level: Rendering will also stop if it reaches the specified Sampling Level (if it is unable to reach the specified SL before the Time has been met).
    • Use Fill Light: A 2’ x 2’ key light at camera left always illuminates the material preview object (sphere, cube, etc.). Enabling this checkbox adds a 2’ x 2’ fill light to the preview at camera right. Enabling the Fill light will result in a better material preview in most cases.
    • Use Kicker Light: Enabling this checkbox adds a 2’ x 2’ kicker light to the preview above and behind the material preview object. Enabling the Kicker light will provide a clear highlight along the top of the object, which is useful for certain shiny or metallic objects that otherwise may only reflect the empty (black) scene above.
    • Set all to MXED: All materials in the project using referenced MXMs will have their previews updated to the MXED preview embedded in the MXM file. Note that all MXMs will opened (and searched for, if not found at the specified location), so this process may take some time with projects referencing many MXMs. See form•Z | Updating Projects from form•Z 6 for a key usage scenario.
  • Warnings
    • Ask to Add Default Sky: Upon opening a form•Z file without a Maxwell Sky/Sun, prompt to add one automatically. (It is possible to store a Physical Sky or other default light in your form•Z template file, as well.)
  • Errors
    • Tag Objects With Export Errors [ERR]: Tag the name of any objects which cause export errors. If export errors do occur, select the offending objects using the Select by Criteria palette:
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    • Remove Error Tags: Removes [ERR] tags from all objects in the project.

About

Presents versioning and compatibility information.

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