Render by Mihai Illuta
Main Features
- Full support to Spotlights, fully controllable new emitters workflow
- Extra Sampling feature, that allows to distribute different Sampling Level values in different parts of the image, saving a huge amount of time
- OpenVDB format supported for volumetric rendering
- 360º Animation tool in Studio, to easily create turntable and time-lapse animations in Studio in just one click
- Camera sensor models, reproducing the color response of many real world camera models
- White balance and Tint tone mapping controls of the render
- Floating Shadows and Floating Reflections in FIRE
- Support for UDIM and other tiled texture formats
- Custom Alpha now based on materials as well
- New Technology Preview Network System (TP Network)
- Hide to Camera in Shadow Channel, to get perfect full shadows for compositing, avoiding the 1 pixel border around the shadow without the need to launch an extra for the full shadow
- Devignetting can not be negative, for artsy purposes
- Added support for machines with more than 64 cores in Windows (Windows 7 or higher required)
- New output macro to specify the name of the channel in the output image file name
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- Fixed: potential problem loading the volumetric extension in some plugins.
- Fixed: crash in On-the-fly displacement
- Fixed: some artifacts rendering with Thin SSS and multiple BSDFs
- Fixed: some artifacts with transparencies in spheric/cylindrical lenses
- Fixed: crash freeing scenes with instances with motion blur
- Fixed: UV channel with motion blur failing
- Fixed: UV channel with 100% opaque objects
- Fixed: some artifacts with volumetrics in interactive mode
- Fixed: backface material in object with transformation motion blur
- Fixed: some details preprocessing extensions
- Fixed: crash with MXS References and instances
- Fixed: crash with multipoint particles
- Fixed: displacement was not working in referenced materials
- Fixed: some problems with the Gamma on procedural textures
- Fixed: problem in alpha channel with Subsurface scattering if there where opaque objects behind sss objects
- Fixed: some clipping artifacts in FIRE
- Fixed: On-the-fly displacement could show incorrect height in FIRE
- Fixed: Color Multilight + Sun was failing if there were emitters with emission textures
- Fixed: some problems with 32-Bits emission textures
- Fixed: volumetrics were not inheriting parent transformations correctly
- Fixed: some problems with transforms of MXS references with transformed parent
- Fixed: crash in MXS references with double sided materials
- Fixed: display percentage box of particles could go beyond 100
- Fixed: precision issue in daytime parameter
- Fixed: parents with transformation motion blur were losing motion if they were instanced
- Fixed: -mintime command flag was not working in -node mode
- Fixed in Studio: tab order in procedural textures
- Fixed in Studio: clone camera in studio was not cloning some parameters
- Fixed in Studio: resources browser was not listing folders properly. Now it also allows to navigate inside folders double clicking them
- Fixed in Studio: materials with extensions with no bsdfs could not be saved in Standalone mode
- Fixed in Studio: crash cleaning scenes with several references pointing to the same MXS file
- Fixed in Studio: "Convert to Mesh" was not updating the mesh state correctly
- Fixed in Studio: FIRE not working when the viewport was closed
- Fixed in Studio: regression bug that was breaking drag and dropping in some UI elements
- Fixed in Studio OSX: Resource Browser allows selection of network paths
- Fixed in Network: bug closing sockets that could be affecting stability in some cases
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