Render by Mihai Illuta
Main Features
- Full support to Spotlightsspotlights, fully controllable new emitters workflow. More information here.
- Extra Sampling feature, that allows to distribute different Sampling Level values in different parts of the image, saving a huge amount of time time More information here.
- OpenVDB format supported for volumetric rendering rendering. More information here.
- 360º Animation tool in Studio, to easily create turntable and time-lapse animations in Studio in just one click. More information here.
- Camera sensor models, reproducing the color response of many real world camera models models. More information here.
- White balance and Tint tone mapping controls of the render. More information here.
- Floating Shadows and Floating Reflections in FIRE FIRE. More information here.
- Support for UDIM and other tiled texture formats. More information here.
- Custom Alpha now based on materials as well. More information here.
- New Technology Preview Network System (TP Network). More information here.
- Hide to Camera in Shadow Channel, to get perfect full shadows for compositing, avoiding the 1 pixel border around the shadow without the need to launch an extra for the full shadow. More information here.
- Devignetting can not be negative, for artsy purposes. More information here.
- Added support for machines with more than 64 cores in Windows (Windows 7 or higher required)
- New output macro to specify the name of the channel in the output image file name
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