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Referenced MXM

Each form•Z Each formZ material can be linked to a external Maxwell Material file (MXM) on disk. Maxwell will render using the referenced MXM, instead of auto-translating the form•Z the formZ Shaded representation.

MXMs can be designed from scratch with the Maxwell Material Editor application (MXED), or you can download and use thousands of user-contributed materials here: http://resources.maxwellrender.com/ (free)

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  • Open: Select the MXM file on disk. The MXM to 'Shaded' Renderer dialog is presented after selecting the MXM to assign texture maps.
  • Delete: Remove reference to external MXM.
  • Quote: Copy the name of the MXM file into the form•Z formZ material name.
  • Edit: Edit the MXM in MXED.
  • Update Shaded: Invokes the MXM to 'Shaded' Renderer dialog. See section that follows.
  • Preview: Generate a preview of the material in the form•Z formZ sample scene (6” sphere, 6” cylinder, 6” cube, or 6” plane)
  • Use MXED: Display the preview embedded in the MXED instead.

MXM to ‘Shaded’ Renderer

This dialog controls how bitmap textures in the MXM are assigned to formZ's 'Shaded' modes. This is necessary for editing the position, scale, and rotation of textures. If an MXM uses a bitmap texture, and one is not assigned to the corresponding formZ 'Shaded' material, a rendering error will likely occur.

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Upon opening the dialog, the Resource Manager will attempt to find any missing textures. See: form•Z formZ | Resource Manager

Info

This pane displays general information about the MXM, such as whether it requires a bitmap texture to be assigned.

'Shaded' Color Texture
  • Short List: Select from a list containing all bitmap textures referenced by the MXM.
  • Open: Manually select a bitmap image from disk.
  • Delete: Remove reference to bitmap image.
  • View: View the bitmap image.
'Shaded' Transparency Texture

Same as above, with the addition of:

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