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Referenced MXM

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  • Open: Select the MXM file on disk. The MXM to 'Shaded' Renderer dialog is presented after selecting the MXM to assign texture maps.
  • Delete: Remove reference to external MXM.
  • Quote: Copy the name of the MXM file into the formZ material name.
  • Image RemovedImage AddedEdit: Edit the MXM in MXED.
  • Update Shaded: Invokes the MXM to 'Shaded' Renderer dialog. See section that follows.
  • Preview: Generate a preview of the material in the formZ sample scene (6” sphere, 6” cylinder, 6” cube, or 6” plane)
  • Use MXED: Display the preview embedded in the MXED instead.

    This dialog controls how bitmap textures in the MXM are assigned to formZ's 'Shaded' modes. This is necessary for editing the position, scale, and rotation of textures. If an MXM uses a bitmap texture, and one is not assigned to the corresponding formZ 'Shaded' material, a rendering error will likely occur.

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