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With the Shaded "Ambient" parameter kept at the default (100%), make sure to keep the Shaded "Diffuse" parameter to 87% or less, to avoid unrealistically reflective materials which may introduce noise that is difficult to clear. |
Matte
The Matte hint is appropriate for matte (flat) wall paint and plaster surfaces, paper. Very efficient. May also be useful in existing projects where the specularity needs to remain as-is for other renderers, but you need a matte appearance in Maxwell.
Fastest
Tuned for speed and simplicity. Fastest hints create just a single BDSF.
"Fastest" Material Hint. Color: 220, 220, 220
Realistic Match
Similar to Closest Match, by yields materials that will appear to be more naturalistic, and will clear noise faster and should not exhibit artifacts.
This material should generally be preferred over Closest Match. In legacy projects, it is recommended to change any materials with the "Closest Match" hint to "Realistic Match."
Matte
Dead flat or matte appearance. A shortcut to setting Specular Roughnessto zero; useful in existing projects where the specularity needs to remain as-is for other renderers.
Industrial Coating
Yields a baked enamel-type finish. Specular Roughness values result in materials like car paint; higher values resemble a powder-coated finish.
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