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  1. Source MXS Reference: Scatter places MXS references. These may be references you create, or have purchased as purchased a collection of MXS entourage.
  2. Define Scattering Parameters. Set up density, random scaling, and random rotation in a Scatter Definition . are created in the project's (Located in Object Modifier Library).
  3. Apply. Any number of Scatter Definitions may be applied to a base object, via the object's Maxwell Attributes.
  4. Render. Scattered objects are generated at render time.

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