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By default, the plugin will generate one base MXS with containing all the static (non-animated) entities in your animation, and one numbered MXS for each frame containing only the animated entities, such as moving cameras and objects. Each frame MXS refers to the base MXS as an MXS reference. (The base MXS filename has the word "BASE" immediately prior to the file extension.) This scheme dramatically reduces write times and storage requirements. If it is necessary to write a single MXS for each frame, disable "Base MXS for Static Entities" in Maxwell Render Options > Scene Tab. |