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Image courtesy of Quentin Chaillet (www.qchaillet.com)

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  • Bitmap, feed with an existing black and white mask in any image format, manually painted or, more frequently, generated from an external channel export.
  • Alpha, use the scene Alpha channel obtained during the full frame process.
  • Custom Alpha, use any Custom Alpha channel from object, material or even groups of objects and materials defined on the scene and obtained during the full frame process.

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If for any reason you need to homogenize an heterogeneous render, just resume it with a new sampling zone by simply inverting the original mask (with the Invert Mask option) to equalize the SL of the previous area. 


How does the Extra Sampling feature

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work

Take a look at how this feature works in this video overview. 

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