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Render courtesy of Wieger Poutsma - FISK Imaging (www.fisk-imaging.com). Client: 361º Sports
Texture mapping defines the way a tridimensional object is mapped into the bidimensional space of a texture. It is basically the mapping from a 3D space (where the vertices have three coordinates) into a 2D one (where they only have two, horizontal and vertical). Normally this step is prior to the texturing phase, in which the model needs to be unwrapped into a 2D coordinates system that defines how the texture fits onto the object.
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