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Version 3.2.12 - April 5, 2016

  • Increased the range of the Parallax Distance camera parameter.
  • Set the default value for the stereo separation camera parameter to 6.5.
  • When creating a stereo camera rig, the center camera also shows the Maxwell Render rollup in the attribute editor.
  • Updated the plug-in API to allow other plug-ins to export Maxwell hair.
  • Fixed: wrong output image name when using the <Scene> macro and running an interactive batch render.
  • Fixed: the RF BIN mesh loader object did not update in the viewport when changing the current time.
  • Fixed: the output image format was reset to PNG when saving a scene that was using EXR.
  • Fixed: slow voxelization in FIRE.
  • Fixed: adding a new customa alpha channel and selecting "no" when prompted to add the selection to it assigned all the objects in the scene to that channel.
  • Fixed: environment preview did not work in Viewport 2.0.
  • Fixed: objects with semitransparent Maxwell materials did not appear correctly or at all in Viewport 2.0.
  • Fixed: area lights did not appear in the "Block Emitter" dialog.

Version 3.1.12 - June 10, 2015

  • fixed: FIRE was still running in the background after closing its window
  • fixed: the render resolution for FIRE was capped at 720 pixels horizontally the first time it was started during a Maya session due to misbehaving licensing code

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