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- Create MXS: Scatter places MXS references. ot necessary if you have already built or purchased a collection of MXS entourage.
- Define Scattering Parameters. Set up density, random scaling, and random rotation in a Scatter Definition. are created in the project's Object Modifier Library.
- Apply. Any number of Scatter Definitions may be applied to a base object, via the objects Maxwell Attributes.
- Render. Scattered objects are generated at render time.
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To apply one or more Scatter definitions to a base object, such as a terrain model, see: form•Z formZ | Object Attributes and Modifiers
Render
There are a few things to keep in mind when using Scatter, from a resources point of view:
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