Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • Fixed: "Use override map" couldn't be unchecked
  • Fixed: changing material type with a global bump active was disabling the map
  • Fixed: blending of procedural textures was not visible in texture picker nor opengl viewport
  • Fixed: refresh issue of shadow/matte toggles when the material list was in list view
  • Fixed: mapping difference between v2 and v3 with some UV settings.
  • Fixed: MXED shows MXM files only when running it with material browser mode (flag -brwclose)
  • Fixed: "Convert to advanced" was adding a default layer on top
  • Fixed: issue with procedural textures in OSX 
  • Fixed: preference "Automatically create triangle groups in objects with more than one material" was not working
  • Fixed: crash deleting a material that was used in several triangle groups of the same object
  • Fixed: crash when saving a scene after removing a hierarchy, with objects referenced by instances out of the removed hierarchy
  • Fixed: extension presets with maps were potentially not properly loaded
  • Fixed: crash converting a material with displacement to advanced
  • Fixed: "Center Scene" was not working
  • Fixed: "save and close" button was not working properly with material types (it was giving a "can't save empty material" error)
  • Fixed: global bump could not be displayed in the viewport with material types

 

MxNetwork

Bugfixes

  • Fixed: batch render mode was failing in some cases
  • Fixed: general stability improved