Bug fixes and improvements
MaxwellMaxwell
Improvements
- Improved: behavior of blocked emitters in SSS objects
- Improvements in the license validation tool
- Windows installer now adds firewall exception properly when the RLM license manager is installed
- Improved: performance in machines with many cores
- Improved: performance in scenes with instances that intersect
- Mechanisms for finding missing paths improved
Bug fixes
- Fixed: volumetrics with opacity
- Fixed: procedural volumetric noise was not using high and low values
- Fixed: crash in old scenes with instances
- Fixed: crash in volumetrics when created with high number of internal voxels
- Fixed: crash in scenes with SSS and emittersImproved: behavior of blocked emitters in SSS objects
- Fixed: potential bug in objects with opacity
- Fixed: issue reading emitters with invalid emission types
- Fixed: alembic material assignments, the scene default material is now assigned to objects without materialWindows installer now adds firewall exception properly when the RLM license manager is installed
- Improvements in the license validation tool
- Fixed: transform motion blur with subsurface scattering
- Fixed: potential crash with blocked emitters and motion blur
- Fixed: potential artifacts with subsurface scattering
- Fixed: potential artifacts (white dots) with IES files when there were more emitters in the sceneImproved: performance in machines with many cores
- Improved: performance in scenes with instances that intersect
- Fixed: problem rendering passes in -node (no gui) mode
- Fixed: transformation motion blur of objects in a hierarchy with moving parents
- Fixed: potential problem with instances that intersect
- Fixed: potential crash when saving image files
- Fixed: issue saving images from the MXI image dialog
- Fixed: some issues in the license activator
- Fixed: "Save image" gui option with embedded channels
- Fixed: potential failure when saving embedded custom alpha channels
- Fixed: failure with blocked emitters with motion blur
- Fixed: brick procedural - when the "Double brick" parameter is checked and textures are used, both big and small bricks now have the same mapping (previously, each texture was mapped in a different way depending to each Brick size and, as a consequence, big and small bricks looked like they had different materials applied to them).
- Fixed: command line flag -copymxi:path
- Fixed: command line flag -disableextensions, which is used to avoid extensions being loaded
Mechanisms for finding missing paths improved - Fixed: overlay text with fast multilight preview
- Fixed: volumetrics with motion blur
- Fixed: bug in MXS references when using object/material id channels or custom alphas
- Fixed: some objects became invisible in render due numeric precision issues
- Fixed: potential clipping with volumetrics
- Fixed: crash with emitter instances and motion blur
- Fixed: recalculate normals in scaled objects were generating smoothing artifacts
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