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  • Material Hint [Realistic Match, Water, Rubber, Anodized Aluminum, etc.]: Guides the plugin when interpreting the simple 'Shaded' material representation.
  • Color Map:
    • Brightness, etc.: Image controls for the color 'texture' bitmap used in the shaded renderer. For images with RGB values greater that 220, we recommend setting Clamp Max to 220, or reducing brightness by 10%.
    • Image Map Interpolation: When enabled, the bitmap will be interpolated, resulting in reduced texture aliasing.
    • Map Alpha Channel [Off, Bump, Roughness]: When enabled, will use the color map's alpha channel (if any) to control bump or roughness in the resulting MXM. The slider controls the maximum strength.
  • Transparency Map:
    • Brightness, etc.: Image controls for the transparency 'texture' bitmap used in the shaded renderer.
  • Channel Properties:
    • ID Color: Custom color used to identify this material in the Material Id channel. See MatID - ObjectID channel
    • Shadow Matte: Enables shadow catcher properties for this material. Objects assigned this material will show shadows cast onto them in the Shadow Channel. The Shadow Channel option in Render Options must also be enabled. See Shadow channel
    • Matte: Makes the material into a matte, which “cuts” through the entire image and reveals the background (IBL or Physical Sky if enabled; black if no environment lighting is used). Useful for compositing purposes.
  • Preview: Generates a preview of the material of on the selected formZ preview object (6” sphere, 6” cylinder, 6” cube, or 6” plane).
  • Export MXM: Saves the auto-translated MXM to disk, with the option to re-link as a referenced MXM, and continue editing the material in MXED.

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Info

With the Shaded "Ambient" parameter kept at the default (100%), make sure to keep the Shaded "Diffuse" parameter to 87% or less, to avoid unrealistically reflective materials which may introduce noise that is difficult to clear.

Closest Match

Warning

"Closest Match" can lead to increased noise in the render, and is not recommended for new projects. It is maintained only for continuity with legacy projects. Use "Realistic Match," detailed in the section that follows, instead.

The Closest Match material hint attempts to match the Shaded material as closely as possible, while still allowing enough flexibility to emulate a variety of materials. The description below provides a starting point for thinking about how to use Closest Match. Details have been omitted in the interest of clarity.

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This material should generally be preferred over Closest Match. In legacy projects, it is recommended to change any materials with the "Closest Match" hint to "Realistic Match."

Matte

Dead flat or matte appearance. A shortcut to setting Specular Roughnessto zero; useful in existing projects where the specularity needs to remain as-is for other renderers.

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