Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

  • Material Hint [Realistic Match, Water, Rubber, Anodized Aluminum, etc.]: Guides the plugin when interpreting the simple 'Shaded' material representation.
  • Color Map:
    • Brightness, etc.: Image controls for the color 'texture' bitmap used in the shaded renderer. For images with RGB values greater that 220, we recommend setting Clamp Max to 220, or reducing brightness by 10%.
    • Image Map Interpolation: When enabled, the bitmap will be interpolated, resulting in reduced texture aliasing.
    • Map Alpha Channel [Off, Bump, Roughness]: When enabled, will use the color map's alpha channel (if any) to control bump or roughness in the resulting MXM. The slider controls the maximum strength.
  • Transparency Map:
    • Brightness, etc.: Image controls for the transparency 'texture' bitmap used in the shaded renderer.
  • Channel Properties:
    • ID Color: Custom color used to identify this material in the Material Id channel. See MatID - ObjectID channel
    • Shadow Matte: Enables shadow catcher properties for this material. Objects assigned this material will show shadows cast onto them in the Shadow Channel. The Shadow Channel option in Render Options must also be enabled. See Shadow channel
    • Matte: Makes the material into a matte, which “cuts” through the entire image and reveals the background (IBL or Physical Sky if enabled; black if no environment lighting is used). Useful for compositing purposes. See
  • Preview: Generates a preview of the material of on the selected formZ preview object (6” sphere, 6” cylinder, 6” cube, or 6” plane).
  • Export MXM: Saves the auto-translated MXM to disk, with the option to re-link as a referenced MXM, and continue editing the material in MXED.

...