Version 3.0.35 - October 14th 2014
- added the maxwellGetCorrelatedColor() MAXScript function
- fixed: maxwell MAXScript functions didn't work anymore
- assistant materials retaui their name when converted to layered materials
- added the Hair appearance for the material assistant
- the plug-in no longer reserves a license when Max starts. The license is acquired when exporting or rendering for the first time.
- fixed: wrong UVs when importing a mesh with multiple UV sets from a MXS file
- fixed: the flip flags on the global normal map of the Maxwell material were not exported correctly
- fixed: wrong Nd for the the ghost BSDF component created for MxLights
- fixed: the Maxwell object properties rollup for MxLight objects was truncated
- fixed: area light rectangles created by MxLight objects were twice as big as they should have been
- fixed: emitter textures (HDR and projected image) were not copied by Pack'n'Go
- Pack'n'go now exports asset files introduced with the new v3 features
- fixed: Maxscript error when calling MaxwellRenderer()
- fixed: assitant materials couldn't be cloned
- fixed: maxwell material import and export functions couldn't be called from Maxscript
- fixed: axis conversion wasn't applied to scatter values
- fixed: converting assistant materials into layered materials removed top level multi materials
- fixed: No viewport display for maxwell nodes
- fixed: Crash in mxlight
- fixed: Displacement was always exported as on
- fixed: Location settings were disabled when the sun was turned off
- fixed: Maxscript error when cameras contain newline characters
Version 3.0.30 - April 29th 2014
Changes
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