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Plastic is a nice example of a material with two different BSDFs mixed together.

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  1. You can lower the Refl 90° color, and/ or lower the Nd of the second BSDF to make it less shiny. Conversely, you can raise the Nd to make the plastic shinier, given that the Refl 90º is already set to the maximum value.
  2. You can increase the blending weight of the second BSDF so it will have more influence on the final look of the material.  


The basic structure of a plastic material. You can download this sample material here. 

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Plastic using two Layers

You can also create a plastic using Additive mode, creating two layers with one BSDF each. Set the top layer (the shiny top coating) to Additive, and adjust the layer’s weight to make it more/ less shiny. This approach will create more vivid-looking plastics which may be preferable in certain cases.

Avoid having more than one layer set to a weight of 100 in Additive mode. A material with three layers, two of which are set to Additive and have a weight of 100, will look unrealistically reflective. And it will also add to the render time. This does not apply to layers in Normal mode.  


Image Modified
fiberglassbyrivoli
Image Modified
pool tiles by brunno_sdi

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Find more plastic examples at the MXM Gallery

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