Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

A MultiBody can consist of several objects, but it is not possible to change the objects' masses individually. Therefore, mass is controlled indirectly via this parameter: density = mass / volume.

...

Internal resolution

Soft bodies use a voxelization method in order to bend polygons correctly. Imagine an object, where the triangles are bigger than the voxels. In such a case it is likely that the simulation will turn out wrong.

...