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The “Object Splash” emitter can be found in the “RealWave” shelf. “Object Splash” cannot be used as a stand-alone emitter and requires a RealWave surface.




Objects

Here you can choose the objects you want make emit the splash particles. If you need control over the individual splashes then it is recommended to use one emitter per object.

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This setting is used to increase the number of created particles. It is closely related to he emitter’s “Resolution” parameter and ranges from 0 to 1. 0 disables the waterline emission, while 1 is used to maximize it.

 Width

With this parameter you can control the area around the object where particles will be emitted. A value of 1.0 means that particles will be created in an area of 1 metre around the object.

 H strength

This is a multiplier to enhance the splash and higher values will produce faster velocities in horizontal direction. You can enter any positive value.

 V strength

This is a multiplier to enhance the splash and higher values will produce faster velocities in vertical direction. You can enter any positive value.

 Side emission

Higher values are used to create wide-angle particle emissions around the object.

Normal speed

With this parameter you can modify the speed of the particles when they are emitted from the waterline.

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With values greater than 0 particles are emitted from polygons below the RealWave surface. This is great for creating particle trails from objects that move underwater. The range is between 0 and 1, where 0 disables the creation of particles.

 Depth threshold

When “Underwater mult” is active you can enter a positive value. Then, particles are only created between the RealWave mesh and the given depth.

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