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Table of Contents
maxLevel3

Voronoi (A)

Seed

If you want to achieve a different distribution of fragments change this value – you can enter any positive integer.

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This option only works with a MultiBody. When enabled RealFlow treats the MultiBody's individual objects as one object and you will see a propagating pattern.

Reference System (B)

Source

The object specified here, e.g. a null, determines the radial pattern's centre and orientation – the latter one is changed with the “Front direction” options.

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Here you specify the orientation of the radial pattern based on the rotation of the node from “Source”. This way it is possible to rotate the web pattern on the surface of the fragmented object.

Rays (C) 

Rays number

Here you can determine how many rays you want to create.

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By default, all rays are created with the same angle between them. If you want to displace the rays enter a number between 0.0 and 1.0 (highest randomness).

Rings (D) 

Annulus internal radius

This is the inner distance of the annulus from the radial pattern's centre – the centre is specified through the object under “Source”. The unit is metres.

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When enabled a fragment is created directly at the centre of the radial pattern.

Random (E) 

Noise

Add a small amount of random displacement to create a more random look. Values range between 0.0 and 1.0 (maximum noise).

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You can also displace the radial pattern to get a look similar to a spiral or the arrangement of sunflower seeds. Valid values are between -1.0 (maximum twist counterclockwise) and 1.0 (maximum twist clockwise). With 0, no twist will be applied.

Channels (F)

Split into internal/external (automatic criterion)

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