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Here a → "Waterline" emitter has been added. The particles have been snapped to the mesh with the → "Snap Foam Particles" tool. Furthermore, the amount of waterline particles has been increased with the → "MultiPoint" option:
A Maxwell Render snapshot
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from the tutorial's result.
The Base Mesh
Before we proceed, it is important to set the (already simulated) domain to → “cache”:
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