Filters can be seen as the core of RealFlow's “Spreadsheet” engine. They offer powerful tools to group, separate, highlight, preview, and visualize a scene node's properties. Filters do not have any influence on non-simulation nodes like daemons or cameras and they are not saved with a scene.Please note that we have .
It is necessary to differentiate between “filters” and “rules”: a filter consists of one or more rules.
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