...
- With "Weight normalization" you get a better representation of the fluid.
- Smaller "@ polygon Polygon size" values create more details and polygons.
- The mesh is built from spheres around the particles. The size of these spheres is controlled with the "@ particle Particle radius" parameter.
- Boundary settings are used to clip the mesh's boundary polygons, and create the impression of endless oceans.
- When the Hybrido domain's → "Ocean Statistical Spectrum" was active during simulation, you have the possibility of adding a wave structure to the mesh. Click → here for a workflow description.
- Filters let you refine the mesh's core fluid and splash-like structures, as well as the mesh's borders.
When "@ polygon Polygon size" and "@ particle Particle radius" are equal, meshing is very fast.
...