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This set of parameters is only visible when the MultiBody's → “Simulation” option is set to “Soft body”.

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When enabled, the deformations of the body will not relax or recover, and the object remains in a distorted state like clay.

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Velocity

Here, the initial velocity of a soft body is defined. You can use any positive or negative value for the parameter's X, Y, and Z components. “Velocity” is measured in metres per second. Click on “+” for sliders.

Rotation W

Here, the initial angular velocity of a soft body is defined. You can use any positive (clockwise rotation) or negative (counterclockwise rotation) value for the parameter's X, Y, and Z components. “Velocity” is measured in degrees per second. Higher values make the object spin faster. Click on “+” for sliders.

Threshold

This value depends on a body’s change of its initial length to produce a permanent deformation. The range goes from 0.0 to 1.0. A value of 0.5 means that permanent deformation will only happen when the body’s length change is at least 50% of its initial size.

 Acquired

The parameter's range goes from 0.0 to 1.0. A setting of 0.5 will keep approximately 50% of the node’s deformation as permanent. The other half is able to relax and turn back to its initial state.

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This parameter is related to a body’s permanent expansion after its deformation and avoids unnatural changes in size. A value of 2.0 means that permanent deformations in one direction can expand the body approximately until it has reached twice its original length in this direction. The range goes from 1.0 to 100.0.

Velocity

Here, the initial velocity of a soft body is defined. You can use any positive or negative value for the parameter's X, Y, and Z components. “Velocity” is measured in metres per second. Click on “+” for sliders.

Rotation W

Here, the initial angular velocity of a soft body is defined. You can use any positive (clockwise rotation) or negative (counterclockwise rotation) value for the parameter's X, Y, and Z components. “Velocity” is measured in degrees per second. Higher values make the object spin faster. Click on “+” for sliders.