Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

This mode allows you to store a grayscale texture map for each simulated frame. You have to activate the image export manually under

Export > Export Central > HYBRIDO SECONDARY EMIITERS > HY_Foam > Foam texture (*)

You can choose between five different image formats: BMP, JPG, PNG, TGA and TIF. If the selected format is capable of 16-bit (e.g. TIF) the texture will be saved as 16-bit grayscale, otherwise the 8-bit mode is used.

...

Source

You can choose whether you want to calculate the foam textures from foam or splash particles. In the latter case the particle marks' strength can be controlled with the → “Splash” emitter's “Foam strength” parameter.

...

Resolution

Here, the size of the foam map is adjusted. Please note that RealFlow maps are always squared, e.g. 512 x 512 pixel.

...

Diffusion

Real foam shows areas of high and low concentration. “@ diffusion” simulates how foam flows in and out between these areas.

...

Dissipation

Higher values will make the foam marks last longer.

...

Uvw mapping

There are three options for creating the maps:

...