Collisions strongly affect simulation times. Here you can turn on or off collisions between objects selectively.
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When active objects with distance greater than “@ Enabling “Enabling distance” will not interpenetrate. The way, how the collision is handled also depends on “Disable collision by pairs” and “Disable all collisions A-B” from the → “Creation” panel:
- If “Disable collision by pairs” is active only collisions between a single “Objects A” body and its connected “Objects B” node will be simulated.
- If “Disable all collisions A-B” is active a single “Objects A” body is able to collide with all nodes from “Objects B”, and vice versa.
- If none of these nodes is active the result is the same as with “Disable all collisions A-B”.
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Enabling distance
If the distance between linked objects is greater than the given value collisions can take place. This value is given in metres.
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Enabling distance random
The actual value will be between 0 and the given positive value. This value is given in metres and the total distance is calculated this way: Total distance = @ Enabling distance + @ Enabling distance random