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Smaller values take longer to calculate, lead to larger mesh files, but also more detail. A good starting value is around 0.02. The corresponding → “Radius” value can be calculated this way: Radius = Polygon size * 1.7
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Num Faces
This read-only value displays the mesh's number of polygons at the current frame.
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With this option it is possible to adjust a view-dependent mesh resolution based on your camera settings and point of view.
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LOD Camera
You can choose any available camera node from a list. The field of view and point of view settings are then used for the calculation of the mesh’s resolution.
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Min distance
This is the minimum distance from the camera and represents the area with the highest resolution. The value is given in metres.
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Min Polygon size
This is the minimum polygon size of the high resolution area. If your camera is very close to the mesh the value should be correspondingly smaller.
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Max distance
This is the maximum distance from the camera and represents the area with the lowest resolution. The value is given in metres.
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Max Polygon size
If the distant areas of the mesh are very far away from the camera, this value can be rather big.