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"RW Particle Interaction" is responsible for the particles' interaction with a → RealWave a RealWave surface. Secondary waves and ripples are created by a particle’s impact force. Whenever you are working with → object splash or  crest particles, you should pay special attention to this panel, because it greatly enhances a simulation’s credibility.

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  • “No interact” makes the particle fall through the   RealWave surface where they can be deleted with a "k Volume" daemon.
  • “Destroy” automatically removes the particles when they hit the surface.
  • “Place” makes the particles float on the surface. To avoid accumulations between the wave crests you can delete the particles with a "k Age" daemon.

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With this option, RealFlow creates additional particles when a certain condition is fulfilled, e.g. when a particle interacts with the →  RealWave surface.

@ # child

Here you can determine the number of children that will be generated from each particle when “Split” is set to “Yes”.

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Particles that interact with a →  RealWave surface can be used to create foam maps. If you can hardly see the particle marks on these textures we advise you to either raise this value and/or the emitter’s “Resolution” parameter. To achieve a less distinctive effect, values smaller than 1.0 should be considered.