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The mesh engine draws a sphere around every particle, blends them with the → “Smooth” parameter, and extracts a surface. The radius of these spheres is defined here. A good starting value is: Radius = Polygon size * 1.7
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The mesh engine draws a sphere around every particle, blends them with the → “Smooth” parameter, and extracts a surface. The radius of these spheres is defined here. A good starting value is: Radius = Polygon size * 1.7
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