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A buoy on an endless ocean rendered with Maxwell Render. The buoy is tied to its position with a MultiJoint.
Here is the nodes list:
- 1 “RealWave” object
- 3 “Cube” nodes
- 1 “Gravity” daemon
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Nodes List
All scene elements can be added from RealFlow's “Edit” menu:
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"RealWave", "Objects", and "Daemons" shelves:
- 1 “RealWave” object
- 3 “Cube” nodes
- 1 “Gravity” daemon
The Setup
Add a RealWave surface (there cannot be more than one RealWave node in a scene).
Rescale the surface to your needs with the R key or the parameters under Node Params > Scale. The surface should be a squared mesh.
Right-click on the “RealWave01” node and choose Add Wave > Fractal
Add a “Gerstner” modifier
Create three cubes and change their vertical scale to values of 2.0, 2.5, and 3.0 (Node Params > Node > Scale)
Spread the cubes randomly over the RealWave mesh with the W key and shift them downwards so they intersect the wave surface. About 2/3 of the cubes should be above the water level.
Add a “Gravity” daemon.
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