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Starting point for splashes is always an existing HyFLIP simulation. Here it is the simulation from → "Quick Start Tutorials - HyFLIP Fluid Simulation"→ core fluid simulation.




Quick Start

  • Set the domain's simulation state to → “Cache” (“yellow rocket”).

  • Other, already simulated HySPH Hybrido secondary fluids emitters have be set to “Cache” as well.

  • Add a “Wet” emitter from the “Hybrido” shelf.

  • Reset the scene.

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  • Choose the object(s) which should create the wet particles.

  • Adjust the “Object offset”. This is the distance between the objects and the wet particles in metres.

  • Be careful with “Emission rate”, because the intermediate amount of particles can become very large.

  • Wet particles below the HyFLIP core fluid's surface are deleted, but foam will remain.

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