Displacement, also known as ocean statistical spectrum, is a layer of small waves and ripples that is added to a Hybrido core fluid surface to enhance realism. The displacement itself is invisible and can only be seen in conjunction with a mesh.
- Create a basic → core fluid scene.
- Add some turbulence by moving an → animated object through the fluid.
- Simulate.
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Go to a frame with enough detail, splashy structures, and turbulence. Then select the mesh and click on
on Mesh shelf > Build
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mesh to create a single mesh from the current frame
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:
A possible result could look like as in this image:
In order to proceed and refine your settings, change the domain's → “Ocean Statistical Spectrum” parameters and create test meshes until you are satisfied. Please also consider the → attenuation options, to remove the spectrum waves, for example from splashy structures or areas with high vorticity:
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