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Displacement, also known as ocean statistical spectrum, is a layer of small waves and ripples that is added to a Hybrido core fluid surface to enhance realism. The displacement itself is invisible and can only be seen in conjunction with a mesh.

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Go to a frame with enough detail, splashy structures, and turbulence. Then select the mesh and click on

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on Mesh shelf > Build

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 mesh to create a single mesh from the current frame

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:

 


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A possible result could look like as in this image:




In order to proceed and refine your settings, change the domain's → “Ocean Statistical Spectrum” parameters and create test meshes until you are satisfied. Please also consider the → attenuation options, to remove the spectrum waves, for example from splashy structures or areas with high vorticity:

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