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"Vortex" creates a force field around the daemon's centre and along its vertical axis. Both forces can be adjusted independently. All scale settings of the bounded daemon have to be adjusted under the “Vortex” panel. The closer the particles are to the axis, the faster the rotational motion will be.

 

 

Affect

With “Force” it takes a little time to display the daemon's full influence and the result is a curved stream of particles. “Velocity” directly affects the particles from the very beginning without any delay or acceleration, and you will get a linear particle stream. “Velocity” is not available for rigid/soft bodiesThere are two options:

  • "Force" accelerates the particles and they become faster and faster as long as the force is acting on them. 
  • “Velocity” only works with particles and adds the daemon's "Strength" value to a particles speed. The resulting peak velocity remains constant during the simulation.
    An example: Let's assume the daemon's "Strength" is 9.8 and the emitter's "Speed" value is 2.0. Here, a particle's velocity will be roughly 11.8 m/s.
Rot strength

This is the strength of the rotational force around the daemon’s centre axis. “Rot strength” accepts positive (clockwise) and negative (counter-clockwise) values.

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