RealFlow does not only provide a convenient method to create plain previews from the viewports, but also to render images and movies in studio quality. With FIRE you can evaluate the look of a scene together with materials and a physically correct lighting system in realtime:
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This parameter is only available with “Material” set to “From Node”. Higher settings will blur the specular highlights. Please avoid exaggerated settings. Accepted values range from 0 to 100.
UV channel
Particle attributes like velocity can be rendered:
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- “Constant radius” uses the “@ Radius factor” parameter for scaling the particles.
- “Use particle radius” reads out the particles' radius channel and multiplies it with “@Radius factor”. Some particle types (→ Dyverso, → HyFLIP HyFLIP) do not provide a radius channel and here only “@ Radius factor” will be applied. The best results can be achieved with → HySPH secondary elements.
@ Radius factor
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