Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Each foam particle can contribute a texture and leaves a white mark on a black canvas. You have several parameters to control dissipation and diffusion effects to make the particle marks vanish over time.

 

Image Added

 

Calculate texture

This mode allows you to store a grayscale texture map for each simulated frame. You have to activate the image export manually under

...

You can choose whether you want to calculate the foam textures from foam or splash particles. In the latter case the particle marks' strength can be controlled with the → “Splash” Splashemitter's “Foam strength” parameter.

@ resolution

Here, the size of the foam map is adjusted. Please note that RealFlow maps are always squared, e.g. 512 x 512 pixel.

...