Each foam particle can contribute a texture and leaves a white mark on a black canvas. You have several parameters to control dissipation and diffusion effects to make the particle marks vanish over time.
Calculate texture
This mode allows you to store a grayscale texture map for each simulated frame. You have to activate the image export manually under
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You can choose whether you want to calculate the foam textures from foam or splash particles. In the latter case the particle marks' strength can be controlled with the → “Splash” “Splash” emitter's “Foam strength” parameter.
@ resolution
Here, the size of the foam map is adjusted. Please note that RealFlow maps are always squared, e.g. 512 x 512 pixel.
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