Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

Mist is a fog-like density field and hence completely different from splashes and foam. You will not find any particle-specific parameters. Since mist is a consequence of fragmented splash and/or wet particles, the presence of a splash or wet emitter is essential ("Splash & Foam" and "Wet and Foam" emitters do not work!).




Quick Start

Starting point for mist is always an existing HyFLIP and splash/wet simulation. Here the simulations from → "HyFLIP - Quick Start" and → "HySPH - SplashHySPH - Splash" are used:

...