RealFlow does not only provide a convenient method to create plain previews from the viewports, but also to render images and movies in studio quality. With FIRE you can evaluate the look of a scene together with materials and a physically correct lighting system in realtime:
Display Render shelf > FIRE
Please take a look at the → “Maxwell Render” chapters for more information about our built-in render engine.
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- Choose an appropriate channel from the drop-down menu.
- Adjust the channel's colours with the "Particle range color" → gradient and the "Min | Max range" values under → "Display".
- Start the render, e.g. with → "Maxwell Interactive" ("FIRE" button in the "Render" shelf).
- Here you will find a complete workflow description: → "Quick Start Workflows - How to Render Channel Data".
Multipoint
With this option RealFlow adds new particles at render time to boost spray and foam clouds. The value determines the number of extra particles that will be created per existing particle. An example:
- Let's say you have a low-resolution fluid simulation with 50,000 particles.
- Now you enter a value of 10 and RealFlow will add 10 x 50,000 new particles to the render.
- Please visit the → “Quick Start Tutorials - Foam Rendering” where you will learn how to use the “MultiPoint” feature.
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